fileCreating Next-Gen Game Assets in Softige

Creating Next Gen Game Asse Softige
  • FLV32. Creating UVs for the central area of the M-16.flv89.68MB
  • FLV31. Laying out the UVs of the front sights.flv87.96MB
  • FLV33. Merging all low resolution geometry into a single mesh.flv83.57MB
  • FLV8. Adding secondary details to the in area of the weapon.flv73.85MB
  • FLV19. Detailing the handgrip area of our weapon.flv67.75MB
  • FLV34. Merging all high resolution geometry into a single mesh.flv67.22MB
  • FLV18. Adding detailed ridges for the forward hand guards.flv67.05MB
  • FLV35. Using the Ultipper to create detailed normal maps.flv63.17MB
  • FLV22. Adding several secondary details to the M-16.flv59.17MB
  • FLV26. Starting the UV Layout process on low-resolution geometry.flv58.88MB
  • FLV16. Starting high resolution detailing of the M-16.flv57.91MB
  • FLV25. Detailing the front handle of the M-16.flv54.74MB
  • FLV6. Finishing the gazine and trigger geometry.flv53.61MB
  • FLV3. Getting started with modeling the central area of the gun.flv53.40MB
  • FLV37. Creating color ps for the weapon using Photoshop.flv50.13MB
  • FLV28. Techniques for fixing overlapping UVs in Softige.flv49.50MB
  • FLV30. Laying out the UVs of the forward hand guards.flv49.31MB
  • FLV23. Modeling the weapon s ejection port cover.flv48.90MB
  • FLV13. Cleaning and redirecting shoulder stock geometry.flv47.70MB
  • FLV15. Optimizing polygon count in our low-res geometry.flv47.30MB
  • FLV5. Creating the ammunition gazine for the M-16.flv47.29MB
  • FLV36. Fixing Ultipper sampling errors using Photoshop.flv46.44MB
  • FLV27. Applying UVs to cylindrical areas of the M-16.flv45.89MB
  • FLV4. Modeling the gun s handgrip.flv45.68MB
  • FLV20. Modeling the subtle raised areas on the M-16.flv44.02MB
  • FLV14. Modeling the M-16 scope.flv43.71MB
  • FLV17. Modeling high resolution details for the weapon scope.flv42.46MB
  • ZIPproject_files.zip41.41MB
  • FLV12. Modeling the shoulder stock of the M-16.flv40.73MB
  • FLV24. Refining and detailing the trigger guard geometry.flv40.29MB
  • FLV29. Utilizing Contour Stretch UV subprojections.flv37.62MB
  • FLV10. Creating the weapon s barrel and front sights.flv36.58MB
  • FLV9. Modeling the forward hand guards of the M-16.flv36.14MB
  • FLV11. Finalizing the geometry for the front sights.flv35.54MB
  • FLV7. Repurposing geometry to create the trigger guard.flv33.49MB
  • FLV21. Creating recessed areas of the gazine clip.flv29.95MB
  • FLV2. Setting up Rotoscope references.flv28.84MB
  • FLV1. Introduction and Project Overview.flv8.58MB
Latest Search: 1.GFT-122   2.ONCE-025   3.NASS-047   4.ELO-340   5.MIBD-603   6.FSET-317   7.IDBD-269   8.SDMS-003   9.ABCB-007   10.BOMN-068   11.AMG-023   12.DVH-570   13.HOBD-00017   14.MIVD-023   15.JUSD-200   16.BOSS-057   17.KIDM-381   18.IBW-030   19.T28-171   20.DSD-256   21.MADV-161   22.SFRR-094   23.STAR-037   24.BOR-216   25.MHD-056   26.VNDS-2847   27.MIBD-796   28.HFD-006   29.DBZG-023   30.TKSC-053   31.PARM-063   32.YMDD-060   33.VERO-041   34.DINM-227   35.HRD-62   36.MXGS-822   37.CADV-579   38.REAL-603   39.UMSO-081   40.VRTM-219   41.SNIS-862   42.AGEMIX-362   43.MCSR-256   44.RIX-045   45.KEED-044   46.REAL-664   47.MISM-086   48.MEYD-353   49.EVIS-211   50.SABA-446   51.KMDS-20437   52.HNDS-062   53.ABBA-429   54.122   55.025   56.047   57.340   58.603   59.317   60.269   61.003   62.007   63.068   64.023   65.570   66.00017   67.023   68.200   69.057   70.381   71.030   72.171   73.256   74.161   75.094   76.037   77.216   78.056   79.2847   80.796   81.006   82.023   83.053   84.063   85.060   86.041   87.227   88.62   89.822   90.579   91.603   92.081   93.219   94.862   95.362   96.256   97.045   98.044   99.6   100.086   101.353   102.211   103.446   104.20437   105.062   106.429