fileLynda-ya-2016-New-Featur-1FAck

Lynda 2016 New Features
  • ZIPExercice Files\\/Ex_Files_ya_2016_NF.zip128.21MB
  • MP401. Introduction\\/01_01-Welcome.mp47.68MB
  • MP401. Introduction\\/01_02-Using the exercise files.mp44.90MB
  • MP402. yas New Interface\\/02_01-Nigating menus and shelves.mp49.38MB
  • MP402. yas New Interface\\/02_02-Scaling the interface.mp44.24MB
  • MP402. yas New Interface\\/02_03-Assigning shortcuts in the Hotkey Editor.mp414.75MB
  • MP402. yas New Interface\\/02_04-Setting attribute values with the InView Editor.mp46.86MB
  • MP402. yas New Interface\\/02_05-Using the new Transform tools.mp412.68MB
  • MP403. Perfornce and Interoperability\\/03_01-Accelerating meshes with GPU Override.mp49.78MB
  • MP403. Perfornce and Interoperability\\/03_02-Accelerating material loading.mp46.69MB
  • MP403. Perfornce and Interoperability\\/03_03-Exporting models with the Game Exporter.mp416.90MB
  • MP403. Perfornce and Interoperability\\/03_04-Exporting animation with the Game Exporter.mp412.82MB
  • MP404. Color nagement and Rendering\\/04_01-Exposing legacy mental ray settings.mp45.36MB
  • MP404. Color nagement and Rendering\\/04_02-Understanding color management.mp49.25MB
  • MP404. Color nagement and Rendering\\/04_03-Managing color settings.mp415.39MB
  • MP404. Color nagement and Rendering\\/04_04-Rendering raw files.mp42.36MB
  • MP404. Color nagement and Rendering\\/04_05-Understanding preferences.mp49.78MB
  • MP404. Color nagement and Rendering\\/04_06-Using Physical Sun and Sky.mp415.66MB
  • MP404. Color nagement and Rendering\\/04_07-Colormanaging Physical Sun and Sky.mp413.49MB
  • MP404. Color nagement and Rendering\\/04_08-Matting ob<x>jects with Viewport 2.0 Hold Out.mp414.16MB
  • MP405. The New Hypershade\\/05_01-Introducing the new Hypershade.mp417.39MB
  • MP405. The New Hypershade\\/05_02-Hiding attributes with Lookdev view.mp47.63MB
  • MP405. The New Hypershade\\/05_03-Previewing shaders in the terial Viewer.mp411.19MB
  • MP405. The New Hypershade\\/05_04-Customizing the Hypershade interface.mp47.62MB
  • MP405. The New Hypershade\\/05_05-Updating swatches.mp46.53MB
  • MP406. Modeling and Rigging\\/06_01-Integrating the Modeling Toolkit.mp48.58MB
  • MP406. Modeling and Rigging\\/06_02-Creating singlemesh blend shapes.mp49.55MB
  • MP406. Modeling and Rigging\\/06_03-Exploring the new sculpting tools.mp412.44MB
  • MP406. Modeling and Rigging\\/06_04-Editing UVs with the brush tools.mp417.85MB
  • MP406. Modeling and Rigging\\/06_05-Skinning with the Delta Mush deformer.mp418.65MB
  • MP406. Modeling and Rigging\\/06_06-Introducing XGen.mp423.53MB
  • MP407. Anition\\/07_01-Visualizing motion trail anchor transforms.mp416.72MB
  • MP407. Anition\\/07_02-Simulating soft bodies with Nucleus.mp410.56MB
  • MP407. Anition\\/07_03-Adding springs.mp45.65MB
  • MP407. Anition\\/07_04-Introducing Bifrst.mp419.80MB
  • MP407. Anition\\/07_05-Enabling Bifrst collisions.mp422.46MB
  • MP408. Conclusion\\/08_01-Goodbye.mp42.39MB
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