ya-2016-Essential-Traini-1qsra
13_05-Understanding the basics of cameras.i34.02MB
12_05-pping ob<x>jects in the UV Editor.i33.19MB
05_03-Selecting polygonal components.i27.21MB
12_02-Basic UV pping for polygonal ob<x>jects.i24.53MB
06_01-Setting up reference.i22.50MB
05_04-Using Soft Select and Reflection.i21.95MB
06_03-Using the Extrude tools.i20.71MB
05_05-Modeling a low poly tree.i20.50MB
11_02-Understanding the basic shader types.i20.39MB
05_02-Creating polygonal ob<x>jects.i19.95MB
02_03-Configuring viewports.i19.64MB
12_06-Projecting textures on NURBS surfaces.i19.34MB
09_03-Using the NURBS curve tools.i19.15MB
09_02-NURBS primitives.i18.80MB
06_06-Modeling symmetrical ob<x>jects.i18.69MB
12_03-Using cylindrical projections on polygons.i17.50MB
09_04-Creating radial surfaces with Revolve.i17.50MB
08_02-Sculpting a basic landscape.i17.50MB
09_06-Opening and closing curves and surfaces.i17.31MB
12_07-3D painting.i17.04MB
10_02-Extracting NURBS curves from surfaces.i17.00MB
11_03-Creating and applying ps.i16.96MB
14_03-Modifying keys in the Graph Editor.i16.51MB
14_08-Aniting ob<x>jects along spline paths.i16.45MB
02_01-Overview of the ya interface.i16.35MB
03_04-nipulating pivots.i15.96MB
09_01-Introducing NURBS modeling and editing.i15.77MB
03_02-Using the Move tool.i15.72MB
10_06-Converting NURBS to polygons.i15.72MB
13_02-Lights and lighting types in ya.i15.71MB
10_03-Creating curves on a surface.i15.67MB
07_06-Modeling with nonlinear deformers.i15.62MB
13_08-Raytracing reflections and refractions.i15.57MB
04_02-Creating hierarchies.i15.17MB
04_01-Working with the Outliner.i15.13MB
07_04-oothing models and naging detail.i15.12MB
12_04-Understanding the UV Editor.i15.05MB
07_05-Using Edge Flow to ooth geometry.i14.97MB
02_04-Nigation.avi14.88MB
04_05-Understanding the Hypergraph.i14.84MB
06_07-Merging components and target weld.i14.81MB
06_05-Working with edge loops.i14.75MB
04_06-Hiding and showing ob<x>jects.i14.47MB
12_01-Applying multiple terials to polygonal ob<x>jects.i14.30MB
13_06-Adding depth of field.i14.05MB
03_01-Selecting ob<x>jects.i13.93MB
11_09-mental ray terials.i13.91MB
04_03-Grouping ob<x>jects.i13.85MB
14_02-Aniting ob<x>jects using Set Key.i13.57MB
09_08-Using NURBS extrude.i13.51MB
11_01-Overview of ya rendering.i13.46MB
09_05-Using NURBS loft.i13.30MB
07_08-naging ob<x>ject history.i12.88MB
14_01-Understanding the anition interface.i12.81MB
03_03-Rotating and scaling.i12.70MB
09_07-Creating shapes with NURBS planar.i12.43MB
13_01-Render Settings menu.i12.37MB
04_07-Creating la<x>yers.i12.23MB
06_02-Modeling against reference.i12.08MB
11_06-Creating terials in the Hypershade window.i11.94MB
07_03-Creating creases in ooth surfaces.i11.79MB
13_10-Creating igeba<x>sed lighting.i11.52MB
11_08-Using displacement and bump pping.i11.44MB
08_01-Understanding the brush interface.i11.40MB
07_02-Working with subdivision surfaces.i11.07MB
05_06-Combine and Separate.i10.91MB
07_07-Modeling with lattices.i10.90MB
13_03-Creating shadows.i10.82MB
06_10-Using the Polygon Bridge tool.i10.70MB
03_07-Working with the Attribute Editor.i10.64MB
06_04-Using the Bevel tools.i10.63MB
11_07-Using the Ramp terial.i10.61MB
13_11-Batch rendering.i10.51MB
14_10-Creating anition cycles.i10.28MB
10_01-Using isoparms to refine NURBS surfaces.i10.19MB
03_08-Resetting and freezing transfortions.i10.17MB
11_05-Working with the Hypershade window.i10.08MB
02_06-Customizing the interface.i9.94MB
13_04-Using falloff for realistic lighting.i9.75MB
06_09-Extruding along a path.i9.13MB
06_08-Mirroring geometry.i9.12MB
13_07-Using Motion Blur.i8.60MB
03_09-Snapping ob<x>jects.i8.33MB
04_04-Using groups as pivots.i8.11MB
11_04-Using bitps as texture.i8.06MB
03_05-Duplicating ob<x>jects.i8.05MB
02_05-Using the hotbox and rking menus.i7.73MB
14_06-Ghosting anition.i7.65MB
03_06-Understanding the Channel Box.i7.05MB
07_01-Using the Modeling Toolkit.i6.77MB
13_09-Using indirect lighting for softer shadows.i6.69MB
10_05-Trimming NURBS surfaces.i6.58MB
14_05-Creating breakdown keys.i6.31MB
14_04-Modifying keys in the Dope Sheet.i6.15MB
02_02-Working with files and ya projects.i5.93MB
14_11-Adding sound to anitions.i5.91MB
10_04-Projecting curves on surfaces.i5.61MB
05_01-Differences between NURBS and polygons.i5.59MB
04_08-Working with selection sks.i5.45MB
14_09-Anition playback using Playblast.i5.21MB
01_01-Welcome.i5.12MB
14_07-Using the Grease Pencil tool.i5.03MB
01_03-Using the exercise files.i1007.03KB
15_01-Next steps.i739.42KB
01_02-System requirements.i640.92KB
- CreateTime2023-02-01
- UpdateTime2023-02-12
- FileTotalCount106
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