fileya-2016-Essential-Traini-1qsra

2016 Essential Training
  • AVI13_05-Understanding the basics of cameras.i34.02MB
  • AVI12_05-pping ob<x>jects in the UV Editor.i33.19MB
  • AVI05_03-Selecting polygonal components.i27.21MB
  • AVI12_02-Basic UV pping for polygonal ob<x>jects.i24.53MB
  • AVI06_01-Setting up reference.i22.50MB
  • AVI05_04-Using Soft Select and Reflection.i21.95MB
  • AVI06_03-Using the Extrude tools.i20.71MB
  • AVI05_05-Modeling a low poly tree.i20.50MB
  • AVI11_02-Understanding the basic shader types.i20.39MB
  • AVI05_02-Creating polygonal ob<x>jects.i19.95MB
  • AVI02_03-Configuring viewports.i19.64MB
  • AVI12_06-Projecting textures on NURBS surfaces.i19.34MB
  • AVI09_03-Using the NURBS curve tools.i19.15MB
  • AVI09_02-NURBS primitives.i18.80MB
  • AVI06_06-Modeling symmetrical ob<x>jects.i18.69MB
  • AVI12_03-Using cylindrical projections on polygons.i17.50MB
  • AVI09_04-Creating radial surfaces with Revolve.i17.50MB
  • AVI08_02-Sculpting a basic landscape.i17.50MB
  • AVI09_06-Opening and closing curves and surfaces.i17.31MB
  • AVI12_07-3D painting.i17.04MB
  • AVI10_02-Extracting NURBS curves from surfaces.i17.00MB
  • AVI11_03-Creating and applying ps.i16.96MB
  • AVI14_03-Modifying keys in the Graph Editor.i16.51MB
  • AVI14_08-Aniting ob<x>jects along spline paths.i16.45MB
  • AVI02_01-Overview of the ya interface.i16.35MB
  • AVI03_04-nipulating pivots.i15.96MB
  • AVI09_01-Introducing NURBS modeling and editing.i15.77MB
  • AVI03_02-Using the Move tool.i15.72MB
  • AVI10_06-Converting NURBS to polygons.i15.72MB
  • AVI13_02-Lights and lighting types in ya.i15.71MB
  • AVI10_03-Creating curves on a surface.i15.67MB
  • AVI07_06-Modeling with nonlinear deformers.i15.62MB
  • AVI13_08-Raytracing reflections and refractions.i15.57MB
  • AVI04_02-Creating hierarchies.i15.17MB
  • AVI04_01-Working with the Outliner.i15.13MB
  • AVI07_04-oothing models and naging detail.i15.12MB
  • AVI12_04-Understanding the UV Editor.i15.05MB
  • AVI07_05-Using Edge Flow to ooth geometry.i14.97MB
  • AVI02_04-Nigation.avi14.88MB
  • AVI04_05-Understanding the Hypergraph.i14.84MB
  • AVI06_07-Merging components and target weld.i14.81MB
  • AVI06_05-Working with edge loops.i14.75MB
  • AVI04_06-Hiding and showing ob<x>jects.i14.47MB
  • AVI12_01-Applying multiple terials to polygonal ob<x>jects.i14.30MB
  • AVI13_06-Adding depth of field.i14.05MB
  • AVI03_01-Selecting ob<x>jects.i13.93MB
  • AVI11_09-mental ray terials.i13.91MB
  • AVI04_03-Grouping ob<x>jects.i13.85MB
  • AVI14_02-Aniting ob<x>jects using Set Key.i13.57MB
  • AVI09_08-Using NURBS extrude.i13.51MB
  • AVI11_01-Overview of ya rendering.i13.46MB
  • AVI09_05-Using NURBS loft.i13.30MB
  • AVI07_08-naging ob<x>ject history.i12.88MB
  • AVI14_01-Understanding the anition interface.i12.81MB
  • AVI03_03-Rotating and scaling.i12.70MB
  • AVI09_07-Creating shapes with NURBS planar.i12.43MB
  • AVI13_01-Render Settings menu.i12.37MB
  • AVI04_07-Creating la<x>yers.i12.23MB
  • AVI06_02-Modeling against reference.i12.08MB
  • AVI11_06-Creating terials in the Hypershade window.i11.94MB
  • AVI07_03-Creating creases in ooth surfaces.i11.79MB
  • AVI13_10-Creating igeba<x>sed lighting.i11.52MB
  • AVI11_08-Using displacement and bump pping.i11.44MB
  • AVI08_01-Understanding the brush interface.i11.40MB
  • AVI07_02-Working with subdivision surfaces.i11.07MB
  • AVI05_06-Combine and Separate.i10.91MB
  • AVI07_07-Modeling with lattices.i10.90MB
  • AVI13_03-Creating shadows.i10.82MB
  • AVI06_10-Using the Polygon Bridge tool.i10.70MB
  • AVI03_07-Working with the Attribute Editor.i10.64MB
  • AVI06_04-Using the Bevel tools.i10.63MB
  • AVI11_07-Using the Ramp terial.i10.61MB
  • AVI13_11-Batch rendering.i10.51MB
  • AVI14_10-Creating anition cycles.i10.28MB
  • AVI10_01-Using isoparms to refine NURBS surfaces.i10.19MB
  • AVI03_08-Resetting and freezing transfortions.i10.17MB
  • AVI11_05-Working with the Hypershade window.i10.08MB
  • AVI02_06-Customizing the interface.i9.94MB
  • AVI13_04-Using falloff for realistic lighting.i9.75MB
  • AVI06_09-Extruding along a path.i9.13MB
  • AVI06_08-Mirroring geometry.i9.12MB
  • AVI13_07-Using Motion Blur.i8.60MB
  • AVI03_09-Snapping ob<x>jects.i8.33MB
  • AVI04_04-Using groups as pivots.i8.11MB
  • AVI11_04-Using bitps as texture.i8.06MB
  • AVI03_05-Duplicating ob<x>jects.i8.05MB
  • AVI02_05-Using the hotbox and rking menus.i7.73MB
  • AVI14_06-Ghosting anition.i7.65MB
  • AVI03_06-Understanding the Channel Box.i7.05MB
  • AVI07_01-Using the Modeling Toolkit.i6.77MB
  • AVI13_09-Using indirect lighting for softer shadows.i6.69MB
  • AVI10_05-Trimming NURBS surfaces.i6.58MB
  • AVI14_05-Creating breakdown keys.i6.31MB
  • AVI14_04-Modifying keys in the Dope Sheet.i6.15MB
  • AVI02_02-Working with files and ya projects.i5.93MB
  • AVI14_11-Adding sound to anitions.i5.91MB
  • AVI10_04-Projecting curves on surfaces.i5.61MB
  • AVI05_01-Differences between NURBS and polygons.i5.59MB
  • AVI04_08-Working with selection sks.i5.45MB
  • AVI14_09-Anition playback using Playblast.i5.21MB
  • AVI01_01-Welcome.i5.12MB
  • AVI14_07-Using the Grease Pencil tool.i5.03MB
  • AVI01_03-Using the exercise files.i1007.03KB
  • AVI15_01-Next steps.i739.42KB
  • AVI01_02-System requirements.i640.92KB
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