fileLynda - Unity 5 3D Essential Training

Lynda Unity Essential Training
  • 7ZExercise_Files.7z332.13MB
  • MP4047 Adding reflection probes for simulated dynamic reflections.mp449.83MB
  • MP4034 Bounding the pla< x> yer through design.mp448.38MB
  • MP4028 Using sc< x> ripts in Mecanim.mp438.89MB
  • MP4037 Adding trees and grasses to terrain.mp437.47MB
  • MP4046 Using light probes to light dynamic ob< x> jects.mp436.04MB
  • MP4059 Setting up occlusion culling.mp435.25MB
  • MP4052 Letting lights and highlights glow.mp434.65MB
  • MP4038 Fine-tuning the default daylight.mp430.75MB
  • MP4033 Placing level prefabs for variety.mp430.62MB
  • MP4051 Adding depth of field to focus the view.mp428.92MB
  • MP4050 Modifying the appearance of particles.mp426.66MB
  • MP4035 Creating and sculpting terrain.mp426.18MB
  • MP4055 Bringing the environment to life with ambient sound.mp425.66MB
  • MP4057 Creating reverb zones.mp425.46MB
  • MP4054 Using color correction to create a mood.mp424.64MB
  • MP4036 Painting terrain terials and textures.mp424.63MB
  • MP4049 Adjusting the behior of particles.mp424.26MB
  • MP4062 Compiling a desk build.mp423.90MB
  • MP4025 Segmenting imported anition into clips.mp423.24MB
  • MP4056 Triggering sound to play with an anition.mp423.23MB
  • MP4058 Mixing and balancing sound.mp421.88MB
  • MP4012 Exporting models from 3ds x.mp421.86MB
  • MP4013 Exporting models from ya.mp420.90MB
  • MP4044 Adjusting baking parameters for a designed look.mp420.90MB
  • MP4021 Creating and organizing new terials.mp420.87MB
  • MP4045 Setting ob< x> ject and light parameters for baking.mp420.08MB
  • MP4039 Creating and adjusting point lights.mp419.98MB
  • MP4026 Accessing anition using Mecanim.mp419.59MB
  • MP4032 Instancing prefabs to build a level.mp419.49MB
  • MP4022 Using composite ps for oothness and height.mp419.08MB
  • MP4040 Adding mood with spot lights.mp418.67MB
  • MP40 king Revisions.mp418.45MB
  • MP4053 Grounding the scene with ambient occlusion.mp417.54MB
  • MP4060 Enabling batching to reduce draw calls.mp417.04MB
  • MP4018 Updating geometry in a prefab.mp416.89MB
  • MP4027 Creating event-driven transitions in Mecanim.mp416.71MB
  • MP4008 Importing meshes.mp416.58MB
  • MP4042 Excluding lights from geometry.mp416.20MB
  • MP4015 Applying and optimizing colliders.mp416.10MB
  • MP4019 Adding physics to game ob< x> jects.mp416.09MB
  • MP4043 Setting up the level for baking lighting.mp416.01MB
  • MP4031 Using the Dope Sheet to scale anition timing.mp415.97MB
  • MP4014 Generating colliders on geometry.mp415.33MB
  • MP4061 Creating a splash screen and icon.mp414.68MB
  • MP4023 Adjusting me< x> tallic and oothness properties.mp414.48MB
  • MP4024 Creating norl maps from grayscale.mp414.44MB
  • MP4048 Creating a particle system.mp414.42MB
  • MP4030 Adjusting anition in the Curve Editor.mp414.42MB
  • MP4009 Importing textures.mp414.41MB
  • MP4020 Adding audio clips to a prefab.mp413.67MB
  • MP4007 Setting the resolution and quality.mp413.37MB
  • MP4006 Creating a pla< x> yer controller.mp412.66MB
  • MP4010 Importing anition.mp412.39MB
  • MP4011 Importing audio.mp410.43MB
  • MP4029 Aniting an ob< x> ject in Unity.mp410.16MB
  • MP4041 Setting area lights for baking.mp49.62MB
  • MP4016 Creating a prefab.mp49.51MB
  • MP4004 Setting up the project overview.mp49.22MB
  • MP4017 Creating and applying a custom mesh collider.mp48.65MB
  • MP4063 Building for Android.mp46.54MB
  • MP4005 Importing standard packages.mp46.10MB
  • MP4003 Exercise files.mp46.03MB
  • MP4001 Welcome.mp45.90MB
  • MP4002 What you should know.mp43.96MB
  • MP4065 Next steps.mp43.89MB
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