fileDCP2P-耐久風呂600リットル-GHm

tch Moving and Compositing Pipeline Maya 2011 and After Effec
  • ZIPproject_files.zip887.45MB
  • FLV20. Aniting the first shot - Pyramid sliding across the table.flv70.81MB
  • FLV14. tching the table orientation on shot 1 cam.flv67.30MB
  • FLV21. Aniting the second shot - Pyramid opens.flv63.88MB
  • FLV19. Modeling the interior of the pyramid.flv63.31MB
  • FLV13. Hand-tching a camera inside Maya.flv62.19MB
  • FLV04. nually tracking shot two.flv61.43MB
  • FLV16. Testing our tchmove inside Maya and fixing any issues.flv59.41MB
  • FLV27. Aniting the goals on and off to create the transitions.flv58.88MB
  • FLV22. Creating emitters for our nParticles.flv57.93MB
  • FLV17. Modeling the pyramid asset.flv56.42MB
  • FLV08. nually tracking shot five.flv48.22MB
  • FLV18. Extruding and Beveling our pyramid.flv47.59MB
  • FLV26. Creating the goal models for our particles.flv46.96MB
  • FLV06. nually tracking shot four.flv43.57MB
  • FLV34. Aniting the particle projection to stay with our particles.flv42.76MB
  • FLV28. Using a Grity force to create falling particles.flv41.91MB
  • FLV32. Creating a terial for our pyramid.flv41.79MB
  • FLV72. Using the Tracker to remove our rkers.flv40.70MB
  • FLV29. Caching our particles and instancing geometry.flv40.60MB
  • FLV25. Keeping our nParticles in the pyramid and creating a vortex.flv40.48MB
  • FLV33. Using projection techniques to vary particle color by distance.flv40.45MB
  • FLV52. Using a lu keyer to finish shot 5.flv40.44MB
  • FLV09. Integrating our various tchmoves into one scene.flv40.16MB
  • FLV49. Fixing shot 3 with color correction and Keying effects.flv39.79MB
  • FLV05. nually tracking shot three.flv38.57MB
  • FLV11. Creating low-quality previews in Composite for use in ya.flv38.38MB
  • FLV44. Creating the reflection height shader and pass.flv38.26MB
  • FLV36. Creating a clean plate and reflection p for shot 1.flv37.45MB
  • FLV61. Adding DOF using Lens blur and using Minix to fix edges.flv36.81MB
  • FLV15. Constraining a preview camera to move with our shots.flv36.70MB
  • FLV30. Bringing in our HDR ige for indirect lighting.flv36.58MB
  • FLV75. king last minute color correction tweaks and fixing mattes.flv35.85MB
  • FLV66. Removing the visible rkers using our own setup.flv35.26MB
  • FLV42. Overriding render layers to render each camera separately.flv34.54MB
  • FLV24. Adding Newton and Drag forces to draw our particles into the air.flv34.05MB
  • FLV74. Fixing the reflections by nually masking our layers.flv33.79MB
  • FLV59. Lightwrapping and blurring to composite with background.flv33.67MB
  • FLV73. Converting shot 4 to shot 5 and fixing alpha issues.flv33.37MB
  • FLV10. Continuing to integrate our shots together in ya.flv33.31MB
  • FLV62. Adding motion blur using our motion vector pass with RB.flv33.30MB
  • FLV58. Cutting out the reflection and combining it correctly.flv32.94MB
  • FLV37. Projecting our reflection p onto our geometry.flv32.33MB
  • FLV31. Adding direct lighting sources.flv31.72MB
  • FLV12. Offsetting our cameras and ige planes to play correctly.flv31.08MB
  • FLV. Using Keying techniques to fix depth in shot 2.flv31.07MB
  • FLV51. Tracking the table and beginning the color correction in shot 5.flv30.91MB
  • FLV69. Converting Shot 2 to Shot 3 and fixing various issues.flv30.82MB
  • FLV68. Adding shot 2 motion blur and fixing our blurs to finish shot 2.flv30.66MB
  • FLV47. Color correcting our shots for consistency in After Effects.flv30.47MB
  • FLV76. Removing the shadow in shot 3 and viewing our final shots.flv29.32MB
  • FLV71. Converting Shot 3 to Shot 4 and fixing depth blurs.flv29.26MB
  • FLV60. Adding AO to the background and sking the foreground.flv28.74MB
  • FLV23. Aniting the emitters in sync with the doors opening.flv28.62MB
  • FLV48. Using the Exposure and Curves Effects to CC shot 2.flv27.58MB
  • FLV57. Adding the reflection to our background.flv27.12MB
  • FLV39. Changing our Ambient Occlusion pass for the best results.flv26.55MB
  • FLV50. Reusing color correction effects to se time on shot 4.flv26.26MB
  • FLV02. Examining the shots and the footage.flv25.70MB
  • FLV70. Cleaning the background with sking and layering techniques.flv24.96MB
  • FLV03. Creating a plan to keep our shots consistent for ya.flv24.63MB
  • FLV45. Doing final checks on render settings and batch rendering.flv24.38MB
  • FLV35. Aniting the particle ramp and beginning our table shader.flv24.26MB
  • FLV41. Rendering with multiple cameras and fixing the preview cam.flv22.78MB
  • FLV40. Choosing the file type and frame buffer for compositing.flv21.76MB
  • FLV07. Creating the coordinate system for shot four.flv21.69MB
  • FLV63. Fixing the background ambient occlusion and the blurred sk.flv21.66MB
  • FLV53. Setting up our project and using EXtractoR effects.flv21.52MB
  • FLV65. Creating an expansive ground shadow using existing iges.flv21.11MB
  • FLV67. Using the particle tte to color correct our particles.flv20.88MB
  • FLV43. Creating a layer to output a particle tte pass.flv19.43MB
  • FLV54. Combining our basic color passes and precomping.flv19.31MB
  • FLV56. Using our Clean Plate to fix the shot 1 background.flv19.27MB
  • FLV38. Setting up basic render passes and layers.flv17.68MB
  • FLV55. Combining passes to create a proper foreground alpha.flv15.62MB
  • FLV46. Dealing with mental ray out of memory errors.flv15.30MB
  • FLV01. Introduction and Project Overview.flv10.78MB
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