fileLynda-Blender-Game-Asset-1DDXq

Lynda Blender Game Asset Sculpting
  • MP4001 Welcome.mp45.05MB
  • MP4002 What you should know.mp42.39MB
  • MP4003 Using the exercise files.mp41.12MB
  • MP4004 Loading a background ige.mp47.57MB
  • MP4005 Modeling the hammer head.mp412.35MB
  • MP4006 Modeling the handle.mp415.50MB
  • MP4007 Modeling the accessories.mp426.17MB
  • MP4008 Finishing the hammer.mp413.87MB
  • MP4009 UV pping the hammer head.mp414.92MB
  • MP4010 UV pping the handle.mp413.17MB
  • MP4011 UV pping the accessories.mp49.71MB
  • MP4012 Finishing the UV p.mp49.53MB
  • MP4013 Organizing and testing the UV p.mp420.26MB
  • MP4014 Creating a high-poly version.mp422.39MB
  • MP4015 The Multiresolution modifier.mp49.89MB
  • MP4016 The Sculpt Brush.mp415.49MB
  • MP4017 The sk Brush.mp422.83MB
  • MP4018 The Anchor tool.mp416.71MB
  • MP4019 Creating fine details.mp417.90MB
  • MP4020 Preparing to bake the texture ps.mp47.60MB
  • MP4021 Baking the norl and ambient occlusion (AO) maps.mp419.18MB
  • MP4022 Importing and testing in Unity.mp49.88MB
  • MP4023 Conclusion and next steps.mp41.72MB
  • ZIPEx_Files_Blender_GameAsset.zip148.53MB
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