fileLynda-com-Creating-Textu-1FJaF

Lynda Creating Textures and Shaders 2011
  • MOV00 Introduction\\/0001 Welcome.mov8.96MB
  • MOV00 Introduction\\/0002 Using the exercise files.mov2.22MB
  • MOV01 Shading Concepts\\/0103 Looking at refraction.mov6.07MB
  • MOV01 Shading Concepts\\/0101 Explaining diffuse reflections.mov5.39MB
  • MOV01 Shading Concepts\\/0107 Defining sub-surface scattering.mov4.20MB
  • MOV01 Shading Concepts\\/0102 Defining glossy and blurred reflections.mov2.41MB
  • MOV01 Shading Concepts\\/0108 Simulating translucency.mov2.03MB
  • MOV01 Shading Concepts\\/0104 Descng the Fresnel effect.mov1.73MB
  • MOV01 Shading Concepts\\/0106 Identifying ambient and reflection occlusion.mov1.68MB
  • MOV01 Shading Concepts\\/0105 Understanding anisotropy.mov1.03MB
  • MOV02 Shading in mental ray\\/0208 Using subsurface scattering shaders.mov18.97MB
  • MOV02 Shading in mental ray\\/0204 king sense of mental ray shaders.mov15.86MB
  • MOV02 Shading in mental ray\\/0206 Creating a custom mia_terial preset.mov12.89MB
  • MOV02 Shading in mental ray\\/0205 Introducing the mia_terial.mov12.60MB
  • MOV02 Shading in mental ray\\/0202 Comparing mental ray and ya shader nodes.mov11.53MB
  • MOV02 Shading in mental ray\\/0201 Using yas standard shaders with mental ray.mov9.84MB
  • MOV02 Shading in mental ray\\/0207 Looking at car paint terials.mov8.80MB
  • MOV02 Shading in mental ray\\/0203 Creating mental ray shaders.mov2.79MB
  • MOV03 Textures\\/0303 pping polygon UV surfaces.mov38.30MB
  • MOV03 Textures\\/0309 Using file texture nodes.mov21.13MB
  • MOV03 Textures\\/0307 Using ramp textures.mov12.89MB
  • MOV03 Textures\\/0306 Applying 3D procedural texture nodes.mov12.66MB
  • MOV03 Textures\\/0304 Using texture ps for color and other shader channels.mov11.22MB
  • MOV03 Textures\\/0302 Comparing NURBS and polygon UVs.mov11.05MB
  • MOV03 Textures\\/0308 Setting up utility nodes.mov10.20MB
  • MOV03 Textures\\/0301 Understanding UV coordinates.mov9.05MB
  • MOV03 Textures\\/0305 Applying and projecting 2D procedural texture nodes.mov5.73MB
  • MOV04 mental ray Texture Nodes\\/0401 Applying the turbulence texture.mov15.50MB
  • MOV04 mental ray Texture Nodes\\/0402 Considering the round corners texture.mov6.22MB
  • MOV04 mental ray Texture Nodes\\/0404 Applying reflection occlusion.mov5.45MB
  • MOV04 mental ray Texture Nodes\\/0403 Improving skin detail with ambient occlusion.mov5.10MB
  • MOV05 Creating Surface Details with Textures\\/0504 Creating displacement ps.mov12.27MB
  • MOV05 Creating Surface Details with Textures\\/0505 Troubleshooting displacement ps.mov11.73MB
  • MOV05 Creating Surface Details with Textures\\/0502 Creating norl maps.mov10.33MB
  • MOV05 Creating Surface Details with Textures\\/0503 Applying norl maps.mov9.45MB
  • MOV05 Creating Surface Details with Textures\\/0501 Painting p ps.mov5.67MB
  • MOV06 Conclusion\\/0601 Goodbye.mov787.43KB
  • ZIPExercise Files\\/Ex_Files_ya2011_Txture.zip207.93MB
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