fileLynda-com-V-Ray-3-0-for--1gCRR

Lynda Ray for 3ds Essential Training 2015 RUS Uped 2016
  • MP400. Introduction and Important Infortion\\/0_01. Welcome.mp427.92MB
  • MP400. Introduction and Important Infortion\\/0_02. Software versions used.mp42.92MB
  • MP400. Introduction and Important Infortion\\/0_03. What you should know before watching this course.mp44.62MB
  • MP400. Introduction and Important Infortion\\/0_04. Using the Exercise Files.mp41.45MB
  • MP400. Introduction and Important Infortion\\/0_05. The 3ds Max project structure.mp46.46MB
  • MP400. Introduction and Important Infortion\\/0_06. Gamma handling.mp42.99MB
  • MP400. Introduction and Important Infortion\\/0_07. A word about Intel Embree.mp45.35MB
  • MP400. Introduction and Important Infortion\\/0_08. A word about HDRIs.mp43.75MB
  • MP401. Getting Ready to Render with V-Ray\\/1_01. V-Ray workflow options and recommendations.mp46.49MB
  • MP401. Getting Ready to Render with V-Ray\\/1_02. The V-Ray Toolbar.mp410.85MB
  • MP401. Getting Ready to Render with V-Ray\\/1_03. New UI elements and Quick Settings.mp412.12MB
  • MP401. Getting Ready to Render with V-Ray\\/1_04. The revamped fr<x>ame buffer with advanced color controls.mp411.88MB
  • MP401. Getting Ready to Render with V-Ray\\/1_05. The V-Ray Render Output options.mp413.34MB
  • MP401. Getting Ready to Render with V-Ray\\/1_06. Ige sampling explained.mp47.16MB
  • MP401. Getting Ready to Render with V-Ray\\/1_07. Understanding SubDivs.mp46.26MB
  • MP401. Getting Ready to Render with V-Ray\\/1_08. Overview of Color pping.mp412.88MB
  • MP401. Getting Ready to Render with V-Ray\\/1_09. What the Color pping modes do.mp415.78MB
  • MP402. Key Lighting Tools\\/2_01. Using 3ds x Light types with V-Ray.mp415.14MB
  • MP402. Key Lighting Tools\\/2_02. Working with the V-Ray Light.mp416.19MB
  • MP402. Key Lighting Tools\\/2_03. Adding a spherical Fill Light.mp411.46MB
  • MP402. Key Lighting Tools\\/2_04. The V-Ray Sun and Sky system.mp413.10MB
  • MP402. Key Lighting Tools\\/2_05. Controlling Global Exposure.mp410.66MB
  • MP402. Key Lighting Tools\\/2_06. Enabling the Environment skylight.mp49.36MB
  • MP402. Key Lighting Tools\\/2_07. Working with the V-Ray Dome light.mp412.52MB
  • MP402. Key Lighting Tools\\/2_08. Creating a Mesh light.mp49.25MB
  • MP403. Global Illumination\\/3_01. Global Illumination explained.mp48.20MB
  • MP403. Global Illumination\\/3_02. Understanding Priry and Secondary bounces.mp46.80MB
  • MP403. Global Illumination\\/3_03. How irradiance pping works.mp412.79MB
  • MP403. Global Illumination\\/3_04. Using irradiance pping - Part 1.mp412.50MB
  • MP403. Global Illumination\\/3_05. Using irradiance pping - Part 2.mp419.76MB
  • MP403. Global Illumination\\/3_06. How Light Cache works.mp48.98MB
  • MP403. Global Illumination\\/3_07. Using Light Cache.mp420.76MB
  • MP403. Global Illumination\\/3_08. Understanding Brute Force GI.mp46.63MB
  • MP403. Global Illumination\\/3_09. Using Brute Force GI.mp417.20MB
  • MP404. V-Ray terials and Maps\\/4_01. Introduction to V-Ray specific Materials.mp48.77MB
  • MP404. V-Ray terials and Maps\\/4_02. Creating Diffuse color.mp415.99MB
  • MP404. V-Ray terials and Maps\\/4_03. Making a clear Glass material.mp419.93MB
  • MP404. V-Ray terials and Maps\\/4_04. Making colored and frosted Glass.mp415.97MB
  • MP404. V-Ray terials and Maps\\/4_05. Making Reflective materials.mp414.36MB
  • MP404. V-Ray terials and Maps\\/4_06. Blurring our Reflections.mp410.21MB
  • MP404. V-Ray terials and Maps\\/4_07. Creating a Translucency effect.mp416.16MB
  • MP404. V-Ray terials and Maps\\/4_08. Using VRmats.mp420.52MB
  • MP404. V-Ray terials and Maps\\/4_09. New Ray-traced SSS shader.mp411.32MB
  • MP404. V-Ray terials and Maps\\/4_10. New simplified Skin shader.mp411.53MB
  • MP404. V-Ray terials and Maps\\/4_11. V-Ray Hair shader.mp413.90MB
  • MP405. Quality Control with Ige Sampling\\/5_01. Using the Fixed-rate engine.mp418.98MB
  • MP405. Quality Control with Ige Sampling\\/5_02. How to use the Adaptive engine.mp417.88MB
  • MP405. Quality Control with Ige Sampling\\/5_03. Working with the Adaptive SubDivision engine.mp416.88MB
  • MP405. Quality Control with Ige Sampling\\/5_04. Progressive sampler.mp410.51MB
  • MP405. Quality Control with Ige Sampling\\/5_05. Fixing super bright sampling problems.mp413.29MB
  • MP405. Quality Control with Ige Sampling\\/5_06. Using universal settings.mp412.69MB
  • MP406. Working with Cameras\\The V-Ray Physical Camera\\/6_01. Physical Camera setup.mp412.58MB
  • MP406. Working with Cameras\\The V-Ray Physical Camera\\/6_02. Physical Camera controls.mp416.85MB
  • MP406. Working with Cameras\\The V-Ray Physical Camera\\/6_03. Depth of Field.mp416.22MB
  • MP406. Working with Cameras\\The V-Ray Physical Camera\\/6_04. Creating a Motion Blur effect.mp414.61MB
  • MP406. Working with Cameras\\V-Ray 3 and the 3ds x Physical Camera (2016 new)\\/6a_01. Where did the V-Ray Physical Camera go.mp49.66MB
  • MP406. Working with Cameras\\V-Ray 3 and the 3ds x Physical Camera (2016 new)\\/6a_02. Adding a Physical Camera to the scene.mp47.49MB
  • MP406. Working with Cameras\\V-Ray 3 and the 3ds x Physical Camera (2016 new)\\/6a_03. Overview of the Physical Camera controls.mp415.59MB
  • MP406. Working with Cameras\\V-Ray 3 and the 3ds x Physical Camera (2016 new)\\/6a_04. A primer on Exposure Values (EVs).mp46.58MB
  • MP406. Working with Cameras\\V-Ray 3 and the 3ds x Physical Camera (2016 new)\\/6a_05. Automated Exposure Control.mp415.55MB
  • MP406. Working with Cameras\\V-Ray 3 and the 3ds x Physical Camera (2016 new)\\/6a_06. Controlling Exposure manually.mp49.56MB
  • MP406. Working with Cameras\\V-Ray 3 and the 3ds x Physical Camera (2016 new)\\/6a_07. Correcting a skewed Perspective.mp410.91MB
  • MP406. Working with Cameras\\V-Ray 3 and the 3ds x Physical Camera (2016 new)\\/6a_08. Creating Depth of Field.mp415.74MB
  • MP406. Working with Cameras\\V-Ray 3 and the 3ds x Physical Camera (2016 new)\\/6a_09. Adding Motion Blur effects.mp411.88MB
  • MP407. The V-Ray FX Tools\\/7_01. Caustic effect setup.mp415.40MB
  • MP407. The V-Ray FX Tools\\/7_02. Generating the Caustic effect.mp415.97MB
  • MP407. The V-Ray FX Tools\\/7_03. Using VRayFur.mp413.97MB
  • MP407. The V-Ray FX Tools\\/7_04. Stereoscopic 3D Rendering.mp412.76MB
  • MP407. The V-Ray FX Tools\\/7_05. Vr-Ray me<x>taballs.mp416.30MB
  • MP407. The V-Ray FX Tools\\/7_06. Proxies.mp418.61MB
  • MP407. The V-Ray FX Tools\\/7_07. The VRayClipper.mp413.95MB
  • MP407. The V-Ray FX Tools\\/7_08. Depth of Field - using a Perspective viewport.mp410.67MB
  • MP407. The V-Ray FX Tools\\/7_09. Using Render sk.mp413.43MB
  • MP408. Conclusion\\/8_01. What\s next.mp46.12MB
  • RARExercise_Files(2015).rar645.18MB
  • ZIPSubti<x>tles_EN.zip222.94KB
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