Lynda-com-ya-2011-Essent-3WkJ
- 00 Introduction0001 Welcome.mov12.82MB
- 00 Introduction0003 A note on screen resolution.mov2.58MB
- 00 Introduction0002 Using the exercise files.mov549.32KB
- 01 Getting Started in ya 20110101 Overview of the Maya interface.mov19.67MB
- 01 Getting Started in ya 20110104 Reviewing the Viewport menus.mov11.48MB
- 01 Getting Started in ya 20110103 Nigating viewports.mov10.09MB
- 01 Getting Started in ya 20110108 Rotating and scaling.mov9.84MB
- 01 Getting Started in ya 20110109 Manipulating pivots.mov7.73MB
- 01 Getting Started in ya 20110110 Understanding the Channel Box.mov7.16MB
- 01 Getting Started in ya 20110105 Configuring safe frames and grids.mov5.91MB
- 01 Getting Started in ya 20110 Customizing the interface.mov5.51MB
- 01 Getting Started in ya 20110106 Selecting oects.mov5.06MB
- 01 Getting Started in ya 20110107 Using the Move tool.mov5.03MB
- 01 Getting Started in ya 20110113 Working with marking menus.mov3.93MB
- 01 Getting Started in ya 20110112 Using the Hotbox.mov3.83MB
- 01 Getting Started in ya 20110102 Working with files and Maya projects.mov3.67MB
- 01 Getting Started in ya 20110111 Working with the Attribute Editor.mov2.86MB
- 02 Polygonal Modeling Techniques0210 Blocking out a character body.mov23.78MB
- 02 Polygonal Modeling Techniques0209 ooth and subdivision surface.mov16.63MB
- 02 Polygonal Modeling Techniques0204 Working with Soft Select.mov14.46MB
- 02 Polygonal Modeling Techniques0205 Using the Extrude tool.mov13.12MB
- 02 Polygonal Modeling Techniques0203 Selecting polygonal components.mov12.45MB
- 02 Polygonal Modeling Techniques0201 Creating polygonal oects.mov9.72MB
- 02 Polygonal Modeling Techniques0208 Using the Polygon Bevel tool.mov9.29MB
- 02 Polygonal Modeling Techniques0206 Keeping faces together.mov9.24MB
- 02 Polygonal Modeling Techniques0202 Working with polygonal components.mov8.15MB
- 02 Polygonal Modeling Techniques0207 Extruding along curves.mov5.84MB
- 03 Refining Polygonal Models0303 Symmetrical modeling techniques.mov11.85MB
- 03 Refining Polygonal Models0310 Modeling with lattices.mov8.66MB
- 03 Refining Polygonal Models0309 Modeling with nonlinear deformers.mov8.47MB
- 03 Refining Polygonal Models0308 Working with polygon booleans.mov6.39MB
- 03 Refining Polygonal Models0304 Combining oects.mov6.39MB
- 03 Refining Polygonal Models0301 Working with edge loops.mov5.91MB
- 03 Refining Polygonal Models0307 Poking and wedging faces.mov5.65MB
- 03 Refining Polygonal Models0302 Inserting and offsetting edge loops.mov5.45MB
- 03 Refining Polygonal Models0305 Using the Polygon Bridge tool.mov4.89MB
- 03 Refining Polygonal Models0306 Connecting components and splitting polygons.mov4.58MB
- 04 NURBS Modeling Techniques0415 Stitching NURBS surfaces.mov20.74MB
- 04 NURBS Modeling Techniques0411 Using NURBS Revolve.mov15.83MB
- 04 NURBS Modeling Techniques0410 Refining NURBS surfaces.mov12.49MB
- 04 NURBS Modeling Techniques0413 Using NURBS Extrude.mov11.83MB
- 04 NURBS Modeling Techniques0409 Editing NURBS surfaces.mov11.71MB
- 04 NURBS Modeling Techniques0401 Introducing NURBS modeling.mov11.02MB
- 04 NURBS Modeling Techniques0412 Using NURBS Loft.mov10.45MB
- 04 NURBS Modeling Techniques0414 Using NURBS Planar.mov8.73MB
- 04 NURBS Modeling Techniques0402 NURBS primitives.mov8.61MB
- 04 NURBS Modeling Techniques0406 nipulating NURBS curves.mov7.45MB
- 04 NURBS Modeling Techniques0403 Using the NURBS curve tools.mov7.18MB
- 04 NURBS Modeling Techniques0405 Creating text.mov6.89MB
- 04 NURBS Modeling Techniques0407 Refining NURBS curves.mov6.14MB
- 04 NURBS Modeling Techniques0408 Offsetting NURBS curves.mov5.60MB
- 04 NURBS Modeling Techniques0404 Creating Bézier curves.mov2.32MB
- 05 Refining NURBS Models0505 Using the NURBS Fillet tool.mov21.60MB
- 05 Refining NURBS Models0503 Projecting curves on surfaces.mov15.88MB
- 05 Refining NURBS Models0506 Sculpting NURBS and polygonal surfaces.mov11.32MB
- 05 Refining NURBS Models0501 Extracting NURBS curves from surfaces.mov8.94MB
- 05 Refining NURBS Models0504 Trimming NURBS surfaces.mov7.45MB
- 05 Refining NURBS Models0502 Creating curves on a surface.mov6.04MB
- 05 Refining NURBS Models0507 Converting NURBS to polygons.mov5.33MB
- 06 Organizing ya Scenes0604 Duplicating oects.mov13.51MB
- 06 Organizing ya Scenes0603 Creating hierarchies.mov7.67MB
- 06 Organizing ya Scenes0601 Working with the Outliner.mov7.09MB
- 06 Organizing ya Scenes0608 Creating layers .mov5.77MB
- 06 Organizing ya Scenes0602 Grouping oects.mov5.47MB
- 06 Organizing ya Scenes0609 Working with selection masks.mov5.01MB
- 06 Organizing ya Scenes0605 Understanding the Hypergraph.mov4.74MB
- 06 Organizing ya Scenes0606 Working with Hypergraph connections.mov3.57MB
- 06 Organizing ya Scenes0607 Hiding and showing oects.mov2.68MB
- 07 Creating terials0706 Working with mental ray materials.mov10.49MB
- 07 Creating terials0705 Working with the Hypershade window.mov6.96MB
- 07 Creating terials0702 Understand the basics of materials.mov6.75MB
- 07 Creating terials0703 Creating and applying maps.mov6.21MB
- 07 Creating terials0709 Using the 3D Paint tool.mov5.51MB
- 07 Creating terials0707 Using displacement and bump mapping.mov4.74MB
- 07 Creating terials0701 Overview of renderers.mov4.09MB
- 07 Creating terials0708 Using the Ramp Shader.mov3.67MB
- 07 Creating terials0704 Using bitmaps as texture.mov3.50MB
- 08 Applying Textures0804 Applying UV pping.mov18.14MB
- 08 Applying Textures0803 Texture-pping polygonal surfaces.mov16.40MB
- 08 Applying Textures0805 Using the UVW Editor.mov9.26MB
- 08 Applying Textures0801 Texture-pping NURBS surfaces.mov8.84MB
- 08 Applying Textures0802 Projecting textures onto surfaces.mov6.58MB
- 09 Basic Defortions and Rigging0901 Creating joints.mov15.79MB
- 09 Basic Defortions and Rigging0907 Rigging the character to the scooter.mov15.45MB
- 09 Basic Defortions and Rigging0903 Creating IK handles.mov11.17MB
- 09 Basic Defortions and Rigging0904 Creating blend shapes.mov10.25MB
- 09 Basic Defortions and Rigging0902 Deforming a mesh using the Skin tool.mov9.27MB
- 09 Basic Defortions and Rigging0906 Finalizing the character.mov8.54MB
- 09 Basic Defortions and Rigging0905 Rigging nonlinear deformers.mov3.73MB
- 10 Aniting in Maya1013 Finishing the animation.mov49.09MB
- 10 Aniting in Maya1010 Creating animation cycles.mov34.14MB
- 10 Aniting in Maya1008 Animation playback using Playblast.mov10.30MB
- 10 Aniting in Maya1004 Modifying keys in the Graph Editor.mov10.30MB
- 10 Aniting in Maya1009 Animating with constraints.mov9.62MB
- 10 Aniting in Maya1007 Animating oects along paths.mov9.32MB
- 10 Aniting in Maya1001 Working with the Timeline.mov8.90MB
- 10 Aniting in Maya1011 Using set-driven keys.mov8.12MB
- 10 Aniting in Maya1012 Adding sound to animations.mov7.39MB
- 10 Aniting in Maya1003 Editing keys.mov7.10MB
- 10 Aniting in Maya1002 Creating and adjusting keys (keyframes).mov6.57MB
- 10 Aniting in Maya1005 Modifying keys in the Dope Sheet.mov4.33MB
- 10 Aniting in Maya1006 Creating breakdown keys.mov3.29MB
- 11 Rendering in ya1104 Understanding the basics of cameras.mov17.54MB
- 11 Rendering in ya1111 Lighting a scene.mov14.55MB
- 11 Rendering in ya1101 Lights and lighting types in Maya.mov9.37MB
- 11 Rendering in ya1105 Adding depth of field.mov7.38MB
- 11 Rendering in ya1112 Batch rendering.mov6.67MB
- 11 Rendering in ya1109 Raytracing reflections and refractions.mov6.14MB
- 11 Rendering in ya1108 Using motion blur in mental ray.mov5.58MB
- 11 Rendering in ya1102 Adding depth-map shadows.mov5.37MB
- 11 Rendering in ya1106 Adding Bokeh using mental ray.mov5.13MB
- 11 Rendering in ya1107 Using motion blur in Maya Software Renderer.mov5.07MB
- 11 Rendering in ya1110 Interactive rendering with IPR.mov5.02MB
- 11 Rendering in ya1103 Using Raytrace shadows.mov4.44MB
- 12 Conclusion1201 Goodbye.mov353.11KB
- Exercise FilesEx_Files_ya_2011_EssT.zip489.85MB
- CreateTime2017-08-10
- UpdateTime2017-08-10
- FileTotalCount116
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