fileMueller-Endgames-14-Lz4j

Mueller Endgames
  • MP4Endgames 14.html01-1.3 Use the sharp endgame weapon zugzwang.mp47.15MB
  • MP4Endgames 14.html02-04.1 Principles and motifs like bodycheck and intermediate check.mp47.06MB
  • MP4Endgames 14.html02-07.1.1 The wrong rook pawn.mp46.94MB
  • MP4Endgames 14.html02-08.1.1 Drawing zones for the defending king with the rook pawn reining.mp46.73MB
  • MP4Endgames 14.html01-1.1 The king should be activated.mp46.36MB
  • MP4Endgames 14.html02-05.3 Rooks belong behind the passed pawn.mp46.29MB
  • MP4Endgames 14.html02-02.2 Opposition.mp46.19MB
  • MP4Endgames 14.html01-4.4 Improve the worst piece.mp46.17MB
  • MP4Endgames 14.html02-10.1 Rook and knight vs. rook and knight.mp46.02MB
  • MP4Endgames 14.html02-09.2.4 An incredible depth.mp45.81MB
  • MP4Endgames 14.html01- Introduction.mp45.72MB
  • MP4Endgames 14.html02-10.4 The Fischer endgame.mp45.64MB
  • MP4Endgames 14.html01-4.3 Do not rush.mp45.50MB
  • MP4Endgames 14.html02-07.3.1 The critical distance of two passed pawns is 3 squares.mp45.33MB
  • MP4Endgames 14.html01-1.4 Caution with mutual zugzwang.mp45.25MB
  • MP4Endgames 14.html02-10.2 Rook and bishop vs. rook and bishop with same colour bishops.mp45.22MB
  • MP4Endgames 14.html02-10.6 Capablanca s theorem.mp45.10MB
  • MP4Endgames 14.html02-06.1.1 The gic square.mp44.88MB
  • MP4Endgames 14.html02-09.2.3 The most important fortress.mp44.84MB
  • MP4Endgames 14.html02-10.5 The Andersson endgame.mp44.81MB
  • MP4Endgames 14.html02-02.6 Bähr s rule.mp44.78MB
  • MP4Endgames 14.html02-07.3.2 Fortresses and siege techniques.mp44.70MB
  • MP4Endgames 14.html02-06.1.2 Knight geometry.mp44.68MB
  • MP4Endgames 14.html02-06.2.2 Botvinnik s rule- knight endgames are like pawn endgames.mp44.63MB
  • MP4Endgames 14.html01-3.1 The principle of two weaknesses.mp44.55MB
  • MP4Endgames 14.html02-09.1.1 The pawnless endgame is drawn if the knight can join the king.mp44.46MB
  • MP4Endgames 14.html02-09.2.1 The pawnless endgame is drawn.mp44.37MB
  • MP4Endgames 14.html02-03.2 Using the zones and complicated cases.mp44.27MB
  • MP4Endgames 14.html02-07.4.1 The bishop s side has the advantage.mp44.16MB
  • MP4Endgames 14.html02-10.3 Rook and bishop vs. rook and bishop with opposite coloured bishops.mp44.04MB
  • MP4Endgames 14.html02-07.4.2 The knight s side has the advantage.mp43.80MB
  • MP4Endgames 14.html02-03.1 Winning zones with rook and bishop pawn on the 7h rank.mp43.78MB
  • MP4Endgames 14.html02-05.4 Don t promote the passed pawn autotically!.mp43.76MB
  • MP4Endgames 14.html02-05.1 The most important positions- Philidor, Lucena and Vancura position.mp43.75MB
  • MP4Endgames 14.html01-1.2 King or knight should block enemy passed pawns, not the rook.mp43.73MB
  • MP4Endgames 14.html02-09.2.2 With blocked pawns the bishop should be able to attack the pawn.mp43.73MB
  • MP4Endgames 14.html01-2.5 Defenders of weaknesses should be exchanged.mp43.63MB
  • MP4Endgames 14.html02-07.2.3 The art of playing the pawns, Part 2 Capablanca s rule.mp43.59MB
  • MP4Endgames 14.html02-09.1.2 Fortresses and dumps.mp43.59MB
  • MP4Endgames 14.html02-05.2 Activate the rook!.mp43.56MB
  • MP4Endgames 14.html01-2.7 Liquidating to the pawn endgame requires extreme caution.mp43.55MB
  • MP4Endgames 14.html01-3.3 If the opponent has static weaknesses the dynamic potential should be reduced.mp43.46MB
  • MP4Endgames 14.html01-2.2 The attacker does not exchange attacking potential.mp43.41MB
  • MP4Endgames 14.html01-4.2 Prophylaxis.mp43.39MB
  • MP4Endgames 14.html02-08.1.3 If a bishop s pawn reins, there are no distant drawing zones.mp43.35MB
  • MP4Endgames 14.html02-05.7 Intermediate check weakens the opponent.mp43.26MB
  • MP4Endgames 14.html02-07.2.2 The art of playing the pawns, Part 1 Restriction method.mp43.21MB
  • MP4Endgames 14.html01-2.3 It doesn t tter what disappears from the board but what remains.mp43.10MB
  • MP4Endgames 14.html01-2.4 Your own active pieces should not be exchanged.mp42.95MB
  • MP4Endgames 14.html02-01.1- the W-neuver.mp42.90MB
  • MP4Endgames 14.html02-06.2.1 Fine s fine rule of thumb.mp42.84MB
  • MP4Endgames 14.html01-2.8 A rook fighting minor pieces welcomes exchanges.mp42.82MB
  • MP4Endgames 14.html01-4.1 Flexibility.mp42.63MB
  • MP4Endgames 14.html01-2.1 The defender exchanges pawns.mp42.60MB
  • MP4Endgames 14.html02-02.1 The square rule.mp42.53MB
  • MP4Endgames 14.html02-02.5 Distant passed pawn.mp42.25MB
  • MP4Endgames 14.html01-3.2 If you dominate one colour complex, the decisive breakthrough takes place on the other colour complex.mp42.14MB
  • MP4Endgames 14.html02-08.1.2 Defence with the knight pawn reining.mp42.06MB
  • MP4Endgames 14.html02-08.1.4 Run to the hills.mp42.03MB
  • MP4Endgames 14.html02-05.6 The umbrella.mp41.97MB
  • MP4Endgames 14.html02-07.2.1 Centurini s rule.mp41.89MB
  • MP4Endgames 14.html01-2.6 Bishops can usually be exchanged more easily than knights.mp41.81MB
  • MP4Endgames 14.html02-11. Outro.mp41.75MB
  • MP4Endgames 14.html02-02.3 Bodycheck.mp41.69MB
  • MP4Endgames 14.html02-08.1.5 Perpetual check motifs.mp41.50MB
  • MP4Endgames 14.html02-02.4 Triangle noeuvre.mp41.31MB
  • MP4Endgames 14.html02-05.5 A typical winning motif.mp41.20MB
  • ICOEndgames 14.ico159.45KB
Latest Search: 1.RKI-104   2.UMD-287   3.MKCK-055   4.GON-286   5.MBYD-114   6.HFD-029   7.BIB-036   8.BOIN-077   9.SBB-153   10.TMSB-005   11.OOMN-021   12.JUSD-468   13.ATKD-201   14.HMJM-008   15.PARM-013   16.QEDX-002   17.KWBD-064   18.MIBD-498   19.MIDD-775   20.RKI-140   21.ONSD-398   22.IPTD-980   23.DAZD-050   24.DVH-521   25.MXSPS-178   26.MO-03   27.DD-108   28.CEN-006   29.ONSD-369   30.SVS-019   31.MXSPS-080   32.PSSD-157   33.DJSD-20   34.NWF-222   35.BOMN-052   36.CAOH-037   37.MIRD-038   38.SDMT-249   39.JUSD-433   40.TMSB-017   41.DXIR-003   42.AGEMIX-161   43.ZUKO-036   44.BIB-074   45.UPSM-222   46.MIBD-630   47.DSKM-049   48.RKI-200   49.TPD-031   50.SCF-026   51.LPT-010   52.WING-004   53.GAS-245   54.SDDE-021   55.UMD-364   56.VNDS-797   57.SWF-101   58.RSLI-030   59.JPDRS-1758   60.BE-006   61.AKA-039   62.XZDD-021   63.UGUG-034   64.JUMP-2058   65.KRMV-437   66.EMAZ-071   67.MUGON-038   68.TOT-011   69.YRZ-023   70.SDD-008   71.104   72.287   73.055   74.286   75.   76.029   77.036   78.077   79.153   80.005   81.021   82.468   83.201   84.008   85.013   86.002   87.0   88.498   89.775   90.140   91.398   92.980   93.050   94.521   95.178   96.03   97.108   98.006   99.369   100.019   101.080   102.157   103.20   104.222   105.052   106.037   107.038   108.249   109.433   110.017   111.003   112.161   113.036   114.074   115.222   116.630   117.049   118.200   119.031   120.026   121.010   122.004   123.245   124.021   125.3   126.797   127.101   128.030   129.1758   130.006   131.039   132.021   133.034   134.2058   135.437   136.071   137.038   138.011   139.023   140.008