fileya-to-ZBrush-to-UDK-tRtp

ZBrush UDK
  • MP4Part 4 - Finishing touches in ya.MP4148.55MB
  • MP4Part 29 - Creating a low resolution version of the mesh.MP4130.88MB
  • MP4Part 27 - Applying a bump offset to the terial and placing the mesh.MP499.16MB
  • MP4Part 28 - Testing the terial in game and creating collision meshes.MP499.16MB
  • MP4Part 1 - Setting up ya.mp492.96MB
  • MP4Part 2 - Begin Modelling in ya.MP483.92MB
  • MP4Part 32 - Adapting the terial with new textures and placement in level.MP475.76MB
  • MP4Part 18 - Begin texturing (colouring mesh and ba< x> se coat).MP473.66MB
  • MP4Part 13 - Sculpting flow and (medium) blending details.MP469.61MB
  • MP4Part 17 - Using sking creatively.MP464.86MB
  • MP4Part 30 - Creating a high resolution version of the mesh.MP463.84MB
  • MP4Part 19 - Texturing details with city sking.MP462.62MB
  • MP4Part 5 - Export from ya for ZBrush.MP461.54MB
  • MP4Part 16 - Sculpting with Drag Rectangle and Alphas.MP460.06MB
  • MP4Part 20 - Texturing and embossing details with sking.MP459.63MB
  • MP4Part 25 - Bringing in the mesh and setting up the terial.MP457.22MB
  • MP4Part 21 - Texturing blending details and bordering mesh.MP457.01MB
  • MP4Part 12 - New la< x> yers at different subdivision levels.MP455.44MB
  • MP4Part 11 - Blocking out the rest of the basic details.MP455.12MB
  • MP4Part 7 - Creases and Subdividing in ZBrush.MP454.32MB
  • MP4Part 14 - Sculpting finer details (and the Stitches brush).MP453.48MB
  • MP4Part 22 - Finishing and exporting the texture file.MP449.55MB
  • MP4Part 10 - Opening ztools sking and basic details.MP448.35MB
  • MP4Part 8 - oothing the mesh in ZBrush.MP448.22MB
  • MP4Part 26 - Fixing colours and creating pulsing glows.MP447.74MB
  • MP4Part 33 - In game testing and completion of the unit.MP443.42MB
  • MP4Part 15 - Sculpting finer details (Lazy Mouse).MP443.38MB
  • MP4Part 24 - Preparing the texture and norl maps in Photoshop.MP443.05MB
  • MP4Part 6 - Importing into ZBrush.MP442.99MB
  • MP4Part 3 - Modelling in ya continued.MP440.45MB
  • MP4Part 23 - Exporting the norl and displacement maps.MP439.98MB
  • MP4Part 9 - Sing and la< x> yers in ZBrush.MP436.91MB
  • MP4Part 31 - Reducing polygon counts in the high resolution mesh.MP426.89MB
Latest Search: 1.MKCK-060   2.AGEMIX-072   3.GYAZ-093   4.MIBD-727   5.GESD-096   6.MIBD-586   7.HFD-020   8.SOE-137   9.ADZ-179   10.HITOUB-703   11.FAX-465   12.MIBD-466   13.RKI-151   14.SQTE-036   15.MVS-034   16.ONSD-091   17.OPRN-009   18.KS-8720   19.RMD-642   20.C-1447   21.DMM-113   22.BF-311   23.PBD-263   24.HIK-001   25.BERO-001   26.HNDB-066   27.RTP-063   28.WANZ-441   29.HTMS-085   30.SHIC-041   31.NSPS-577   32.AGEMIX-379   33.NSPS-669   34.G-508VR   35.SSNI-263   36.RVG-068   37.DIPO-064   38.GHKO-47   39.DOMD-001   40.DDT-628   41.KAGP-134   42.002   43.002   44.252   45.475   46.005   47.799   48.002   49.630   50.024   51.662   52.031   53.632   54.333   55.005   56.154   57.222   58.057   59.075   60.013   61.027R   62.124   63.011   64.1173   65.087   66.020   67.565   68.002   69.524   70.600   71.067   72.743   73.079   74.823   75.122   76.231   77.541   78.110   79.039   80.122   81.055   82.161   83.737   84.314   85.023   86.069   87.100